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Spellforce 2 item editor
Spellforce 2 item editor







spellforce 2 item editor
  1. Spellforce 2 item editor how to#
  2. Spellforce 2 item editor code#
  3. Spellforce 2 item editor download#

ModificationFile = XDeltaEncoder(OriginalFile, TmpFile, MERGE).TmpFile = XDeltaEncoder(OriginalFile, ModificationFile, DIFF).ModificationFile = file which storing all your current changes

spellforce 2 item editor

  • bouncycastle - for encryption via AES-algorithm (see ).
  • Winzipaes - for encrypted zip-files creation (see or MAVEN central repository).
  • SHA-512 - for differencing original/modification files.
  • spellforce 2 item editor

  • XDeltaEncoder - for making binary differences between files (see ).
  • H2 - for storing parsed data in form of objects and tables.
  • Java 7 - for diamonds and multiple catch exceptions (Java 8 is not supported by IDEA GUI Designer).
  • Fork this hub and make own version of editor.
  • Spellforce 2 item editor download#

  • Download source code, change, refactor it, write me to commit changes.
  • Report of spell parameters which you aware of, those which marked as '?'.
  • Spellforce 2 item editor code#

  • Report new issues about bugs, typos, code advises etc.
  • Load sf-mod-file_2 - on this stage you will have with sf-mod-file_1 AND sf-mod-file_2 applied to it.
  • Rename to 1 i.e., for exclude name clashing.
  • Load sf-mod-file_1 - on this stage you will have with sf-mod-file_1 applied to it.
  • Create collections of sf-mod-files with this action chain:.
  • Create sf-mod-files in terms of 'mods' to original game, which people can use with ease, cause sf-mod-files have much lesser size.
  • Create modified GameData.cff files for your own need, or distribute them with people, who can't access editor for some reasons.
  • Also you can create so called '.mod' file which is simply your original file with changes, located in same directory as your original fileNOTE:Because of compatibility, editor stores hash of original file based on which sf-mod-file created.This is made to exclude file format errors.So if you will try to load sf-mod file, which was created not based on original file, you selected, you will have corresponding message.
  • You can also load sf-mod-file during editing with 'Load sf-mod file' buttonWARNING:This will erase all your current changes.
  • After changing different parameters you can create sfmod-file, which will consists of changes you made via 'Create sf-mod file' button.
  • Then you must select, at least, original file (or already modificated file, see NOTE below) and sf-mod file optionally.
  • After launch you can select editor's language.
  • Double-click on Editor-alpha-8.jar OR run with 'java -jar Editor-alpha-9.jar' command in console.
  • Install, at least, Java 7 from Oracle site (see ).
  • No other languages except English, Russian, German, French, Spanish, Italian, Polish.
  • Currently NO localization for gui on different languages (in progress).
  • It's tricky to explain easy, but game will crush if we will add anything into Gamedata.cff file
  • Merging sf-mod files with your GameData.cff files to get modificated data, which you can test in game.
  • Loading sf-mod files created by other users.
  • Creating compact sf-mod files, which stores your modifications.
  • how many XP you should have to up to level 6 or what armor/health modifier you have on that level
  • Editing chest corpse loot, like chests, logs, corpses, skeletons etc.
  • Spellforce 2 item editor how to#

    how to give elves ability to build Fishman's Hat or let Orcs summon Clerics Editing units and buildings plans, i.e.how make Dwarves be revived at night like Dark Elves or how to add Warrior Kord more strength and fight speed Editing workers and heroes runes parameters i.e.how to make Pain level 1 scroll teach you Torture level 14 Editing spell scrolls and spells, i.e.how many resources need to build human's Quarry or what buildings are needed to produce dwarves' Defender how many strength 'Amra's armor' gives you and for how much you can sell/buyout it or how far 'Heartseeker' can shoot Editing armor, weapons and miscellaneous parameters, i.e.how change what blades hold dark elves assassin and how to make orc drummers mass heal instead of war crying how many strength has 'Blade Nightmare', how to make Lena/Urias mortal, how to make Eloni Watcher bite you with poisonous claw Editing creature common parameters, spells, equipment, loot drop, i.e.how far you can cast your 'Fireball' or how many hops can make 'Chain Pain' Editing skill requirements, i.e how many strength you need to level-up your Heavy Combat Art skill to level 7.See 'What it can't do' section below to be aware of restrictions.









    Spellforce 2 item editor